Graphics
I'm afraid I haven't gotten most of these pages CSSed up, or the worthwhile
content removed from its course-based contexts.
Work I did for the computer graphics course here, mostly OpenGL stuff.
You can read about my travails in trying to do motion extraction and image-based
rendering from very high-resolution immersive stereoscopic image data. But you can't see the
code. You wouldn't want to, believe me.
My earliest foray into image-based rendering, using the Visible Human data set.
A toolbox for procedural texturing, with examples, like a kiwi fruit.
A web-based distributed renderer in Java. (Cross-listed under Development > Distributed >
Web-based rendering.)
By the way, I've also done some creative work with graphics. Well, I think
it's creative. Let me put it this way: I created it.