Ghost in the Machine

...It is clear to see that a computer program could be very, very good at this game indeed. With the ability to store hundreds of thousands of words, recall them instantly, and even search them to find words that are sure to end on its opponent, such an agent would be no fun to play against whatsoever.

But what if we had an agent that couldn't always remember words? That ran into the same difficulties dredging its memory for appropriate words, no matter how pervicaciously it tried? That had more trouble coming up with seldom-used words than common ones? That didn't have instant recall, but rather was subject to memory latency much like that of a human being?

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