Ghost in the Machine
Ghost in the Machine
...It is clear to see that a computer program could be very, very good at this game indeed. With
the
ability to store hundreds of thousands of words, recall them instantly, and even search them to find
words that are sure to end on its opponent, such an agent would be no fun to play against
whatsoever.
But what if we had an agent that couldn't always remember words? That ran into the same difficulties
dredging its memory for appropriate words, no matter how pervicaciously it tried? That had more
trouble coming up with seldom-used words than common ones? That didn't have instant recall, but
rather was subject to memory latency much like that of a human being?